Game programming tools like Unity let technical artists articulate increasingly sophisticated visions, without specialized knowledge of the underlying platform.
2022 Feb 1 Dustin Getz https://twitter.com/dustingetz
This is Houdini, a “procedural animation” plugin for Unity that is used by technical artists to model complex animations like a building crumbling:

“Procedural animation” means the animation is decomposed into a procedure or series of logical steps. This procedure to model a crumbling building is roughly:
Each step pipes its output geometry into the next step, along with rich metadata (fixed parameters configuring the transform) which are set using the property editor (top right).

Procedural artists don’t just deliver a finished static result (like a painting), the procedure itself is a key deliverable. The procedure itself enables two things: